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Thank you very much!

I admit that more variety would help the player understanding where he is sometimes. I tried to draw paths on the ground to help with that, but more obvious tiles would do a better job at that.

Regarding the features, I had that idea in mind and the dev process went rather pretty smoothly.

Have you heard the music?

The game was silent for me . . . the music kicked in randomly halfway through, but I don't know what I did to trigger it.

(+1)

Oh you have nothing to do, just wait for the end of the tune...there goes the curse ha ha ha ha ha ha ha ha ha