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Tiny Dice Studios

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A member registered Jul 11, 2023 · View creator page →

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An FPS game in a game jam is a feat that I can only aspire to. Great job at cranking this out!

It was incredibly laggy for me, and I had a pretty hard time with the movement. It looked really cool, but I struggled to play it. I also had a hard time figuring out where the skeletons/damage was coming from, so I often died from unseen enemies because I couldn't find them and react in time.

Keep up the good work though! Congrats on the entry.

Cool little top-down shooter in a sci-fi setting. Liked the environment/lighting. The sound FX were kinda retro too, which was neat. If I had a critique, it would be the dialogue at the beginning felt like it went on for a bit too long . . . felt like it could have been trimmed down and tightened up. Cool game though! Keep up the good work.

Wow I'm dumb. I just updated the page and added the fullscreen option . . . I forgot that was an option in the setup page. Could have saved people a lot of pain if I would have done that earlier lol.

Thanks for playing! Appreciate the feedback.

This is the funniest game in the jam. Keep up the great work!

First off, I LOVED the artwork in the point and click section of the game. Big fan of that style. 

This game was fun! Very unique blending of two types of games. The sense of dread connected to the horror element of the game took me by surprised. Game ran incredibly well. Keep up the great work! This is a cool bit of media.

Thanks for playing! Appreciate it.

I actually just retried and had no issues, so the fault may have been on my end.

It's a neat game! Had some trouble with the movement keys, but I liked how clearly telegraphed everything was. I knew immediately that the enemies were enemies, and knew exactly which version of the player I was, just based on the visuals. That clarity is important and I thought the game did a good job with it.

Thanks for playing! I did notice this . . . just didn't have the time to fix it before submitting.

Thanks for playing! Yeah . . . That was a pretty big oversight on my part.

thanks for playing! Appreciate the feedback. 

That's fair. I honestly would have wanted to have more control over where you move as well, but I was learning a bunch of new stuff I'd never used before in Godot and just ran out of time. Thanks for playing! Appreciate the feedback.

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Appreciate the feedback! The yellow flowers definitely had issues. Been doing some testing on my end, and they seem to work just fine; pretty sure the way I coded and designed them to work is just bad. Thanks for playing though! Appreciate it.

Yeah, this was an oversight on my part. I tested it in Firefox, which automatically sets it to full screen, but other browsers don't. Should have added a full-screen button.

Thanks for playing! I appreciate it. And that's a fantastic idea that I didn't even think of.

Thanks for playing! Really appreciate it.

Someone else mentioned that chrome and other browsers did not work, which would make a lot of sense because I only tested the game in firefox on a wide monitor. So, yeah. Some improvements are probably in order.

Someone else mentioned the extra moves . . . maybe there's a bug there. I'll need to check it out. My code is a mess, so I would not be surprised.

Thanks for playing!

I LOVE the art and SFX in this game. It was really cool, and the whole thing being played in the UI was also cool. The medieval cat pictures were incredible lol. If I had a critique, it would be that I couldn't really see my stats? I wasn't sure what I was doing. Maybe I'm just dumb and it was right there, but I couldn't figure out what level I was at.

But I ascended to King by gambling. So. It's a good day.

Keep up the great work! Can't wait to see what else you do :)

This game is cool! The graphics are incredible (although I found the sort of digitized effect made text hard to read). Unfortunately, the game lagged pretty bad, and then crashed. Saw from another comment that the downloadable build didn't have the same performance issues though. Super cool retro style game though! It looks really professional. Keep up the great work!

The color pallet here was excellent. And I liked how different this was. My biggest critique would be how slow you are at the start. It took an eternity to cross the screen, and that would be a quit moment for most players. But maybe the slowness is part of the point? Not sure. Cool little entry; glad you're making games. Keep up the good work!

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Yeah, I didn't have time to tweak all the bugs out of that system. It's supposed to work where you roll the dice, then press the extra moves button, then press the map. But the way I have it set up you can actually use in all kinds of ways, most of which don't give you the extra moves. Wanted to fix that, but just didn't have the time.

Thanks so much for playing! Super appreciate it.

Been playing games with less ratings for this game jam, and I'm glad I did, because I've found some awesome games. This one was super fun. This game felt like an action RPG game set in the Half Life universe.  And am I correct in thinking the levels are procedurally generated? Because hats off to you if they are. I'd never be able to do that in 9 days lol.

I did run into what I think was a bug, where after I died I spawned back into a map on wave 0, with no enemies present. 


Liked this a lot; keep up the great work.

Loved the art style here! This game looks like a million bucks. And I also loved the theme integration: super unique premise. To give some feedback, I'd nee to say it was WAY too difficult. I couldn't get past the mouse and gave up in frustration. I expected it to ease you in gradually, but instead the game makes you drink from a literal fire hose right off the bat. Loved the art style and animations though, and the game ran smoothly. Keep up the great work!

Cool game! Really loved the art style. I'm impressed you got this finished in one week! Keep up the good work!

The game was silent for me . . . the music kicked in randomly halfway through, but I don't know what I did to trigger it.

Played this game all the way to the end! This was so much fun. I honestly wanted more levels! There was something incredibly satisfying in putting in that final piece of the puzzle. Speaking of which, I thought the difficulty curve was excellent: the puzzles were fun, just challenging enough to have you moving stuff around and taking pieces back out. Not too easy, not too difficult. And the art style and sound design were also pretty rad. Loved this! Keep up the great work!

THIS GAME IS FANTASTIC. I'm an FPS fan, and this was so much fun. There's so much movement tech here! I'm super impressed you made this in a week. Very, very cool. The game did crash on me twice when using ctrl to slide, so I used C and that worked just fine. Love this! Keep up the great work.

This is a cool little game. Honestly, I really liked the sort of low poly 3D art. And the movement felt good to use. I did kinda get stuck on the lowest branches, running back and forth picking up the leaves to fill the morph meter (until I actually read the instructions and spent my health instead lol). And I never felt in real danger . . . I had so much health I could easily fill the morph meter. Cool game! Keep up the good work!

This is a cool game, and I'm impressed at the amount of features you were able to add in one week! It's like a mini RPG, with a dialogue system and everything! Runs super smooth too. Very charming game. If I had to critique it, I'd say that because the environment was somewhat samey, I got kinda lost at times. But the game world is also pretty small, so it wasn't a huge deal. Keep up the great work! This was chill and I liked it a lot.

I loved this game! Had a sort of retro, platformer-esque vibe to it. And the core mechanic was cool and fun to use. Seriously, had a lot of fun with this one. Keep up the great work!

This is my favorite game that I've played in this jam. The art in this game is incredible, and all the different abilities felt cool. Add more content, and I feel like this could become a full release. Played this game for way longer than I should have lol. Keep up the great work! You're doing a fantastic job.

This is a cool idea! It's like those old point and click style fighting game, like older RPGs. I really couldn't tell how to play it though. I figured the stats on the left were manna, health and shields, but I really wasn't sure. I loved the concept though, and I loved the artwork. The background in particular set a cool vibe and looked neat. Keep making games!

This is a cool idea! It's like those old point and click style fighting game, like older RPGs. I really couldn't tell how to play it though. I figured the stats on the left were manna, health and shields, but I really wasn't sure. I loved the concept though, and I loved the artwork. The background in particular set a cool vibe and looked neat. Keep making games!

I got an error saying "Couldn't load project at data path "."". Would love to play this if you can get it patched up! 

Is this your first game period, or just your first gamejam game? It's really good! Liked this a lot. It's kinda addictive. Loved some of the art; the ants and webbing effect in particular. Keep up the good work!

This was a great little game! Kinda like a small rogue like, which is impressive for a game jam. I had fun with this one. Keep up the good work.

This is a fantastic game! Loved the take on the theme. It was cozy, and felt really polished. The metal shaping was pretty challenging, and I'm still not 100% sure how it works, but it was a lot of fun. Keep up the great work! This one's a contender for the best game, imo. 

Thanks for playing! Really appreciate the feedback. 

Thanks for playing! Appreciate the feedback.  I really wanted to have an interactive tutorial, because I'm very not satisfied with what's there, but ah well. I just didn't get time to add it.

Thanks for the feedback! Appreciate it. Thanks for playing!