The dialogue is funny, the game is huge, the production is thrifty. Only walking and talking gets a little stale, especially with the environment being dead-silent with no ambience or music. But this balance between content design and production values is something everyone should strive for imo.
Viewing post in Metamorphosis jam comments
Thanks for the feedback! Agreed that their could be a bit more ambience to help things from getting stale. We tried to at least keep the a lot of variety in the activities (dice game/safe cracking/shelf stocking/cut scenes), but at the end of the day it is still a Walking Sim, which I know isn't for everyone. Glad you enjoyed the dialogue!