Also idk 6ut this jump with computer model just feels.. Odd? Idk, i'm looking at it and i can't tell what it tries to lean into, and all of the screens shoved under metal casing to highlight them harder, very orange num6ers, various screens also 6eing segmented 6y the metal casing. The jump from simple screens and white interface to this is just immense and even though no one will care in a week i just dont think it looks good given the setting of the game with su6sonic (or faster) drones delivering packages while ro6ot cats go around helping you fix servers and collect reports
Viewing post in Voices of the Void 0.8.2 feedback
I agree. It's the reason I'm staying on 0.8.1 for now. Screens are less coherent, less readable with 60% of unused space bombarding you with brightly colored metal. It's really not comprehensible. For example why does the ping cooldown now have separate reduntant screen (timer is still there) with fast moving ascii signs flooding the screen. Really distracting and poor for my eyes. Why does signals now have bars instead of percentages? It will make setting them longer and more tedious. Screens are smaller so signals look worse. Resolution on radar is a complete pixelated mess. In short, not a huge fan of new computer stations.
Oh and hitboxes on buttons are wonky.
although there's no way to make the screens less cluttered, you can change the color scheme in gameplay settings, ofc it doesn't improve visibility that much, but making it white seems to help a bit for differentiating if you have some trouble/it gets strenuous to look at orange on black. maybe this has been a feature for a while, but i have no clue lmao