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(+1)

Apologize for all the words, I will also include a TLDR.

This is a really sick entry so all feedback I give will have the caviate of "but considering this is a jam game, like its hard to find time during the rush haha"

This game very much leans into the gambling side of coins but in very Balatro way where you kind of upgrade your scoring methods to try and score more. My best was 15000 on a really really good hand.

I did find a strat that consistently can get you to the end of the game, which was to always take coin upgrades and bet everything on one face. This very rarely failed for me since the scores required to win wasn't to largest. Reflips didn't feel necessary to upgrade since it would take so long to make coins individually. Since you could just flip another coin for the same effect, and luck can never invalidate more coins.

What I mean about that is that new coins and reflips are basically identical. They give you a chance to get a *hit* and the hit has the same odds 50/50. But if you take reflips and you hit perfectly, then left over reflips are burned.

Looking at the other comments and it seems there is value in using reflips to fix combos, but as it stands the game never requires you to get combos to win. Not inherently a problem but something worth considering is that if a games difficulty doesn't require you to understand a mechanic, players wont use it or see need for it.

I do think having this game be a highscore chaser is very very smart. It kind of addresses the above issues in some ways. Reflips help you get combos, however their is the problem that in a "optimal run" for max possible score, reflips are still not great since they lower your score potential for consistency. Which isnt bad! if this was more so a long form game or something multiplayer where you compare scores it would work super well I think, so there is alot of really smart design at play here!

This was alot of fun, and as mentioned my best was 15k on a hand of like 12 coins all heads at like 100-200 points or something. Was wild and definitely gave me that gamblers high hehe.

Presentation wise the game is sooo cute, would love for there to be sounds and animation on the dealer. The game had really great clarity, I was able to learn how to play and what was going on super fast and intuitively.

Real great work all around!

TLDR game was great:

- Great gambling feel
- Progression was satisfying
- Game is a bit to easy to beat, made me not need to care about the combo system which invalidated reflips as a upgrade.
- A "Optimal score build" also doesn't need reflips since for a perfect score you kind of need to assume all heads anyways and gamble on that.
- The above notes just are part of a whole of the upgrades felt very linear, more coins / more points were the best always.
- Art is wonderful and there is lots of clarity!
- Game is easy to understand and get involved in, I learned if fast.

Sorry again for being so wordy about 1 or 2 points haha

(+1)

No worries at all!! I really appreciate the feedback, and you've gotten an awesome high score!

I didn't want to make the required score *too* high for the jam entry, I originally penciled in 12 rounds but found it just got too repetitive without items that interact with the coins, I think if I were to polish this up a bit further I'd definitely add that endless mode where you just try and get your score as high as possible ala the extra rounds in Balatro.
I hadn't considered how good only ever picking coins and not reflips would be either, since a big part of what I thought made the concept work was the combos! I think it's something that before I change I'd like to add some items (some that could potentially synergize well with combos) to see how that changes the value of the basic purchases.
Thank you for the compliments on the art!! I would have loved to give the dealer some animations and lil speech bubbles but just ran short on the clock, getting to draw a cute fox girl was a huge part of why I wanted to do this jam aha.

Again this was such a nice review/comment, thank you so much! I can tell you really engaged with it and pushed the system as far as it'd go, and you've given me some great notes to work with <3

(+1)

Drawing cute fox girl is absolutely peak game jamming motivation!

Great work