TY <3!!! I wanted the player to learn what all the colors do through experimentation and level design, but as you said in only one night I didn't have time to polish that. Maybe in this case I should have added those instructions, but ideally I would have made a tutorial level in which you get used to one color before presenting the next one, so just by playing you would learn what each thing is. Like first a whole you can only exit with green, then a wall you need blue to pass and finally a floor you need red to cross. Then, the level with all them incorporated.