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Thank you! I'm glad the progression worked out well :)

Yep, I've planned for hints (on hover) and camera movement, but I didn't have time for that... 

For the attack - your night creature is a combination of all four creatures: it "sums" the attack of two random ones and allows you to switch between the movements of the other two. I wanted to visualize this "merge" but also didn't make it in time. I also wanted to add a reroll for the resulting combo :)

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Ah yes! I read that before playing but only now I understand it. Cleaver, i like it!

I know how it feels having the idea but not having time. Another thing that I would had find really usefull is the possibility to view the movement capabilities of each elements at each level would have been very useful too.

P.S. This game reminded me a lot Onitama, if you haven't play it yet you should totally give it a try

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Thanks for the advice! I'll definitely work on a hint system :)

And yep, I know Onitama! :) I even know the game author :) I can't say I enjoy playing it much, but I find its mechanics idea brilliant, and it was totally an inspiration for the movement in my game :)