working on a strange looking backrooms experience, not sure if the style of it and the entities is too odd but im having a lot of fun finding out:
used raycasting for the enemy AI. it roams around but if it sees the player it will give chase.
for the look of it/colors. its mainly rendering tricks and just changing material colors.
for entities, its all particle emitters, forcefeilds and rendering tricks.
trying to get a stable playground to develop the idea further, thanks for checking it out :)
can email you a key if your interested in the pc version.