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Fun concept—the movement (turning especially!) took me a bit to get used to, but I liked the different spell dynamics after I acclimated to the movement. I didn't end up using the rock spell though which makes me wonder if I missed out on some aspect of the game or if the spells could benefit from further differentiation? 

Thanks, yeah I couldn't quite decide on a control scheme so it's a bit awkward.

Yeah the Rock spell is quite similar to the green one, Only real difference is that it has a longer range, it could definitely do with some differentiation.