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My key working strategy was slashing once and running away since damage is easy to acquire quickly. Maybe some knockback or stun on the enemies could mitigate this if one wants to enable the player to get more deep into the action, or maybe, it's just a skill issue for me though. I like the animations and it fits well with the theme!

Yeah I thought the same thing about the stun, I added a little bit but there probably should have been more.


thanks for the feedback and for playing :)