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dan

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A member registered Jan 11, 2022 · View creator page →

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The core gameplay feels really satisfying when you chain together a string of attacks and I also enjoyed the platforming aspect, great work!

Nice pixel art, and the core mechanics are entertaining. I agree with the other comment that having an indicator for whether the right click will move or attack would be a helpful add to the UX.

The visuals and story are fantastic. Had a lot of fun reading/playing through!

Had fun with the marble mechanics, made it through all 5 levels, and didn't have any bugs I'm aware of, so, great job! Some audio effects to make the marble part more satisfying would be a great add.

I like the cardboard-looking castle tiles used. The description says controller only, but I was able to play on keyboard - I think attack is either S or X, and I was able to use spacebar for jump and arrow keys to control the player.

I like crane games , and integrating it with prizes like coffee ingredients is creative and a fun change from the norm! That being said, I found it slightly confusing to figure out what to do, I could see I needed to give the first floor guy some money but I wasn't sure how to hand it over, like whether to throw it or hold in inventory and talk.

This is a really creative concept and I think it was executed well - it was very cool to gain senses over time and see how the map changed.

I like the theming and the mechanics,  and the vertical design is interesting. For the character controller, I suggest adding adjustable settings like sensitivity either to this game if you plan to update it or the character controller in general if you plan to re-use it for future projects - I got a little motion sick from playing since the setting was a bit too sensitive for my computer.

The fox and wolf models are great, I love them.

Creative concept that's fun to play and fits the jam theme really well. After getting multiple fire rate upgrades I didn't feel a noticeable difference, maybe it could be tweaked so it's a clearer upgrade.

Love it. Simple and super fun, the sound effects really sell it.


Very helpful and intuitive tutorial as well.

The mechanics feel fluid and polished, and I like the graphics - both the cute low poly pieces and the space backgrounds.

Creative concept and challenging puzzles, had fun making extremely livable planets.

I like the level design, it felt nice to be small in a house and then really feel the scale difference when scaling the end mountain.

I like the mix of the visuals and the music, it's very relaxing. May have run into a bug where all my plants stopped spawning any new plants, but once I refreshed the page and did the exact same placements I could play again with no issue, not sure how to repro.

Fun to play. Sometimes it was hard to see what was going on with some sprites visible through the ground/unexpected looking at some angles, but otherwise I really like the 2.5D pixel style.

Trying to solve the situations was really fun, and I like the art style.

Love the level/puzzle design and the mechanics.

I like the theming and the mechanics of combining tower defense with building a space you can walk on! The game is hard - I wasn't able to make it too far without being eaten, and when contraptions spawned it was often too far for me to reach.

This is a good start! The experience was brief but I like the train driving experience :)

Was drawn in by the name but the page is password protected. Willing to play it once the password is removed!

The mechanics and graphics are interesting, I like the trippy visuals. My cursor didn't lock into the game, which made it sometimes difficult to navigate the stage.

I like the art and the incorporation of job seeking struggles. Not sure if the music period was just really long but I never got to sit down in a chair, though.

Based on the thumbnail and title I expected a visual novel navigating the challenges of marriage or something. It made me laugh when I opened the game and then the response UI showed up.

The visuals are good, and I had fun making really small shield to go with my reasonably sized sword guard.

I like games with Lizard protagonists and I like Katamari, so, greatly enjoyed this one. It made me sad when I got too big to eat the radioactive materials under the bench.

Building up the mech is fun. I like the tetris style hull, adding more pieces with weird shapes that make it harder to manage the mech shape would be cool.

Had fun adventuring through the council process. I like the character voice sounds.

I like the sketchy style of the visuals.

Had fun playing, and I like the clang on the game over screen! I didn't initially realize there was a building phase before starting and was a little confused when I spawned in and then had no weapons. But once I got weapons things went better.

Really interesting mechanic, I found the puzzles challenging and I like the way you've incorporated the shadow theming.

The visuals are cute and I like the mechanics. If you build more on this, it would be great to see what shadow is created from the alchemy circle before looping back into the other gameplay.

Love the typing mechanic. Had a lot of fun turning and trying to figure out where to move while also trying to type it fast enough.

Super fun concept, love it!

oba doba