Thank you! I forgot about Monty Hall problem but just reread the wikipedia page. Yeah, kinda, I can see the resemblance!
dan
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Thank you!! Something I did that helped with the rules was making some quick paper cards, throwing them in real card sleeves and getting some irl playtesting to see how the game flowed, would recommend for quickly prototyping card mechanics. Deck building would be very cool... Hoping I can add it sometime post-jam :)
Thank you!! Yeah, that symbol was the most unclear - it's actually a card that negates any other cards played, so, if your enemy played a card that reverses the elemental trio, it would be cancelled out and no secondary effect would apply. If I get time to push some updates my first one will definitely be making the card effects more clear!
Thanks for playing!!
I agree the theme didn't come through as strongly as I wanted - deckbuilding was going to be a metamorphosis of the deck, but it turns out, was overscoped feature/time wise... I also had the thought originally of having a way to make the cards change element but then realized it wouldn't fit easily into the rest of the game project without some refactoring. Would like to add one of and/or both of those if I get some more time to add more stuff though!
Thanks so much for playing, and glad you liked the art + music!
I appreciate the feedback on gameplay being confusing, I'm definitely going to brainstorm a bit on how I can make the gameplay more intuitive. The +2 actually matters because the - sign means it negates other cards, so hypothetically you could run into a scenario where the negate card prevents the +2 from applying, which I realize now is definitely unclear!
This was one of, if not the most interesting entry I played this game mechanically, it was hard to realize what was going on at first but once I learned more it was fun. Still a little frustrating to move slow and be unable to reach enemies on a lot of turns, especially when they would spawn on totally different corners of the map, but it was neat and I enjoyed strategizing!
This game is really fun and creative! Having to empty my inventory was funny and I totally ejected some important items...
I really enjoyed the flute sequence. I had to figure out where to actually hit the note though, at first I was anticipating maybe I had to hit the note when it hit the top of the flute pan before I realized thegoal was to press at the line.
I also like how the flute performance then corresponds to the boss evolution. For the boss fight itself I was able to defeat the boss by doing a small circle in which I was able to just keep hitting with no damage.
My key working strategy was slashing once and running away since damage is easy to acquire quickly. Maybe some knockback or stun on the enemies could mitigate this if one wants to enable the player to get more deep into the action, or maybe, it's just a skill issue for me though. I like the animations and it fits well with the theme!
This is a great concept, fusing is fun and then getting to play a turn-based game with the fusions rocks. I did run into a bit of a bug where an enemy seemingly teleported onto my man-faced horse and then even after space bar I couldn't play any more turns. But regardless, was very enjoyable experience
This is fun, I felt fear struck into my heart every time a laser got close to my mining operations and I like when games have hexagons, they're a good shape. The tutorial was also very helpful.
Looking at the pictures I guess I didn't meet enough expansion criteria. When I escaped my land size was quite a bit smaller than in your first two screenshots!