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(+1)

Very nice. I can only really think of small things to improve

One: Sound.

Two: The game likes to throw a lot of stuff at you in chunks (like ten things in rapid succession, and then nothing for a while, repeat), some ebb and flow to the obstacles might be nice.

The character was cute and I liked the gameplay itself, controls were difficult to get a grasp of at first, but felt very nice once you got the hang of it.

(+1)

Awesome to hear.

Yeah had no time for sounds this jam, I’ll get to it once I first learn how to make a mute button in Defold ahah. Not really confident with my sound design skills yet.

Yeah the idea was that you fumble on the obstacles and then gather speed on the empty road. The obstacles spawn more frequently the more speed you have and if I make the spacing too small they overlap at high speed. The pedestrians can spawn on the empty road too so there is that change of pace. But you got a point though, will think about it.

Glad you like her hehe.