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Speed Flasher's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Uniqueness | #1 | 4.857 | 4.857 |
Gameplay | #3 | 3.714 | 3.714 |
Presentation | #7 | 3.429 | 3.429 |
Horniness | #7 | 3.000 | 3.000 |
Overall | #7 | 3.571 | 3.571 |
Theme | #9 | 2.857 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Use of the theme
There be juices, upskirts, exhibitionism and no text
Team Members
Solo
AI generated content (If you used an AI)
Nope
Additional notes
Wanted to try and make a mobile game so chose Defold. Rough learning curve so the game is a bit barebones.
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Comments
Very cool, nice art, as others have mentioned it would have been nice to have an indication of when I’d reached the final level of exhibitionism
Thanks so much! Might overhaul the game in a update and I think the exhibitionism system might change a bit. But will add some gui elements, just had no idea how to do that during the jam.
Very nice. I can only really think of small things to improve
One: Sound.
Two: The game likes to throw a lot of stuff at you in chunks (like ten things in rapid succession, and then nothing for a while, repeat), some ebb and flow to the obstacles might be nice.
The character was cute and I liked the gameplay itself, controls were difficult to get a grasp of at first, but felt very nice once you got the hang of it.
Awesome to hear.
Yeah had no time for sounds this jam, I’ll get to it once I first learn how to make a mute button in Defold ahah. Not really confident with my sound design skills yet.
Yeah the idea was that you fumble on the obstacles and then gather speed on the empty road. The obstacles spawn more frequently the more speed you have and if I make the spacing too small they overlap at high speed. The pedestrians can spawn on the empty road too so there is that change of pace. But you got a point though, will think about it.
Glad you like her hehe.
I liked the game; it's entertaining for a short play session. However, for me, it has two main flaws: it lacks sound (at least I don’t recall hearing any, and I think it would bring a lot of life to the game), and it lacks a clear objective (a counter or something similar to track your progress would be nice, or any kind of interface in general XD). Other than that, it’s fun, and I see potential in it.
Awesome to hear. Yeah it’s really short, had multiple levels planned but had to scratch a lot to get something working out. Learning the new tools took all my time this jam, didn’t have much time for polish, like sounds. Would have made an end screen too but don’t know how to change scenes yet xD Will probably cook some kind of update, pretty happy with the idea and the base gameplay.
Enjoyable endless runner gameplay. Felt like it took too long between illustrations, but that's probably because I'm bad at it.
I really would have really liked some indication of how fast I was going and how "daring" I was. Couple bars on screen filling up or the like.
Thank you. Great idea. Had a speed and score counter at one point, but removed them for the no text challenge and progress bars didn’t come to mind. Tried to scale the difficulty down on this one with all the feedback from the last game, but I guess I still missed the mark. I’ll probably adjust the required score to a curve if I ever to open this project again.
It's a super short jam, you did good while learning new tools in a tiny time frame👍
Thanks. Defold seems pretty cool, a bit barebones but well documented. The collection/game object/component is a bit weird coming from Godot, but started to get the hang of it in the end and I heard it scales well. Had to hack together letterboxing and my own camera though, which was new but pretty interesting to learn. And strings needs to be hashed for some performance reason. But I think it’s Lua that finally broke me.
IF THEN END : bit more to write but I guess it’s more readable or something
Not equal is ~= : kinda annoying on a Nordic keyboard but sure
Global variables : seems a bit dangerous but ok
Local variables are shared between instances : got me there, but can be kinda useful I guess
Array is a table with integers for keys : nope
I think understand that last thing wrong and it’s not that bad, but I’m so tired at this point of all the weirdness I need a break. Sorry, had to vent for a bit, a tad frustrated with this project.
Understandable Vent, that seems rather unconventional and reasonably something to get frustrated over.