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Ah, I suppose your script runs before GMLive’s initialization? You could make it

if (!live_enabled) enemies_struct();

in the script and add

if (live_enabled) enemies_struct();

to the end of obj_gmlive’s Create.

Or rename the “GMLive” script to “__GMLive” so that it runs before the rest. Kind of silly but that’s the world we live in starting with last year’s updates.

that worked leTS GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

thank you for not giving up on me mr.afterlife!

you were a great help, thanks so much😸