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(+1)

Cute game!  Like others have mentioned, second level is brutal.  I think a dash would have helped a lot.  The X indicator was great, without it, it would feel really unfair.  I liked you gave a clear "tell" anim for the charge.  Also, kudos on the controls and how-to at the start!

Thanks! Dash is a good idea. Balance was the hardest thing to tweak coming into the final stretch, and I finally decided it wasn't worth potentially breaking things anymore and put my pencil down :P

Glad you enjoyed it :D

(+1)

Being able to stop is one of the most valuable skills, don't forget it!