And I forgot to mention that a major aspect of combat is that enemies will attack each other, and their preferences shall be defined by which other organism in the area they had a major advantage over. Some conditions could include:
- Choosing the ones with a higher reward-to-win ratio, modified by:
- How strong are the foe's attack limbs compared with its own.
- Which enemies had a better XP-to-HP ratio.
- How many organisms are already attacking that particular enemy.
- My intention was to include this as a way to promote aggro from weaker organisms to larger ones.
- Projected energy expenditure in a potential chasing-style-hunt scenario, calculated based on the distance between predator and prey and their corresponding movement speed and acceleration.
Again, time is a cruel mistress, but I will write and draw all this down as an exercise.