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And I forgot to mention that a major aspect of combat is that enemies will attack each other, and their preferences shall be defined by which other organism in the area they had a major advantage over. Some conditions could include:

  • Choosing the ones with a higher reward-to-win ratio, modified by:
    • How strong are the foe's attack limbs compared with its own.
    • Which enemies had a better XP-to-HP ratio.
    • How many organisms are already attacking that particular enemy.
      • My intention was to include this as a way to promote aggro from weaker organisms to larger ones.
  • Projected energy expenditure in a potential chasing-style-hunt scenario, calculated based on the distance between predator and prey and their corresponding movement speed and acceleration.

Again, time is a cruel mistress, but I will write and draw all this down as an exercise.