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Great Food it's Hard to Chew's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #26 | 2.091 | 2.273 |
Audio | #27 | 1.923 | 2.091 |
Overall | #29 | 1.806 | 1.964 |
Visuals | #29 | 1.923 | 2.091 |
Theme | #30 | 1.505 | 1.636 |
Gameplay | #31 | 1.589 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Please share with us the connection your game has with the theme "Tough Choice"?
You must eat other creatures to avoid death by starvation; tougher enemies will quench your hunger more, but shall prove harder to chew.
Did you use any third party assets like art or music? If so, which ones?
None
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Comments
The gameplay gave me Spore and Agar.io vibes! I like the whacky, simplistic art style and the BGM is super catchy. I feel like the game could use multiple enemies at once, perhaps items and/or a high score / leveling up system of some kind (basically anything that would add more depth or complexity to the gameplay) if you’re looking to work on it after the jam.
It reminded me a bit of Spore. It would be awesome if you could choose an upgrade or evolution path once you’ve earned enough experience. Adding some particles on the screen and clearer hit indicators would really spice things up!
I was intrigued by this game, but also a little confused. I just kept chomping everything I could and after chomping my third enemy, I think I was just left alone with nothing more to chomp. Not sure if that means I won, lost, or did something wrong. Interesting idea, but I think you need to expand on it some more.
I wish for some sort of progression between fights. I liked obscure look of creatures. Well done!
Very cool game but how is it tough choice