Mi username is pablo_gorigoitia.
Pablo J. Gorigoitia Castro
Creator of
Recent community posts
At this link you will find the game's page, including the credential to edit as an admin: https://itch.io/game/accept-admin/3221273/2825235.
In my experience, even if it's a full week-long jam. It is preferable to do a simple concept with highly restricted audiovisual content.
I have a base template I made for my pixel art games, of 512x288 pixels (16:9 ratio, from 32x32 px. squares).
Besides that, I start by selecting a color palette that relates to the emotion I wanted to convey. Usually I use one with between 8 to 24 colors, choosing it from Lospec.
Since you already work with chiptune, it should ensure that the music has the right fit.
What other kind of thing do you want to work on during the jam?
I do like the idea, but it is still a little too rough.
One major change I suggest is that the starting weapon and/or the progression of the following ones be randomized.
Also, a little trick that will make our enemies feel more alive is to include a chance of stopping and stand aside, a little while in place.
I think it is a nice Idea; we could implement it as an easy mode assist feature. I think it could go well if:
- You lost the tile-breaking points you gained in the last move, even have a score penalty.
- You have a limited number of times to perform undo per session.
- The MeanTank would not go back.
- The last Move performed still counts as a spent.
- Any/all of the above.
Certainly, we could look into it.
This game is so cute; I hope that your son giggles a lot with it!
I made a game (Ballon Jumper) as a tribute to my wife when our daughter was born, then it is easy for me to relate to your motivation for this project.