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Thanks for the feedback. Yes, the camera moving to the start position was implemented yesterday for the last test built but it gave me some odd movement bug so I had to remove it.

I ran out of time to include some cool in-game prompts to help the player through. Hopefully, the pace of the game and the difficulty let the player to experiment by himself and try things.

Instead of fixing bugs I am documenting the dev process (I took some screenshoots and videos during development). Because one of the things that helped me a lot was to have a lot of pre-made tools or solutions, which expedited the development a lot.

eyyy nice to hear, i forgot to tell you the art was a little bit blurry, just an extra thing for when you start working on the bugs and stuff

Yes, thanks for pointing it out. When I exported the original pixel art I augmented x2. And then, in the engine I augmented other x3. The first augmentation it's ok, but I forgot to readjust the second augmentation in the engine before shipping the game.