very complex game, and by complex i mean, my brain too smooth to play this (˶ᵔ ᵕ ᵔ˶)
Play game
Civilization: scout edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 3.385 | 3.385 |
Use of prerequisite | #2 | 3.462 | 3.462 |
Overall | #4 | 3.115 | 3.115 |
Use of theme | #8 | 3.154 | 3.154 |
Enjoyment | #10 | 2.846 | 2.846 |
Presentation | #11 | 3.077 | 3.077 |
Controls | #15 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Really incredible game! It took a little bit to figure out what was happening everywhere but after a bit I got used to it and really enjoyed the game.
I never played civ games but this was a cool introduction to one . I agree with Ahmed2009khaled it is complex there is a look going on here.
I think it's a Somewhat complex game, But I really enjoy it building my empire
Thanks for the feedback. I am glad you enjoy it. I was trying to give the player a simple task in order to be able to contemplate the empire growth by it's own. Originally the player would take care of the military and economic branches of the empire, but it was faster to let it to a basic AI than making prompts and introducing to the player all the mechanics.
Ooh this is one heavy game, i kinda wish we have some prompts to at least guide player through things, it took me a good while to realize that i can move my camera to my actual kingdom at top left, would have been nice if the camera was on that location already by default
Thanks for the feedback. Yes, the camera moving to the start position was implemented yesterday for the last test built but it gave me some odd movement bug so I had to remove it.
I ran out of time to include some cool in-game prompts to help the player through. Hopefully, the pace of the game and the difficulty let the player to experiment by himself and try things.
Instead of fixing bugs I am documenting the dev process (I took some screenshoots and videos during development). Because one of the things that helped me a lot was to have a lot of pre-made tools or solutions, which expedited the development a lot.
Leave a comment
Log in with itch.io to leave a comment.