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Civilization: scout edition's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Concept | #2 | 3.385 | 3.385 |
Use of prerequisite | #2 | 3.462 | 3.462 |
Overall | #4 | 3.115 | 3.115 |
Use of theme | #8 | 3.154 | 3.154 |
Enjoyment | #10 | 2.846 | 2.846 |
Presentation | #11 | 3.077 | 3.077 |
Controls | #15 | 2.769 | 2.769 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
very complex game, and by complex i mean, my brain too smooth to play this (˶ᵔ ᵕ ᵔ˶)
This was not an easy one to pull off. I was confused for my first attempts, but it grows. You did a lot in a short space of time, good work!
Keep Going!
Really nice work
Really incredible game! It took a little bit to figure out what was happening everywhere but after a bit I got used to it and really enjoyed the game.
Thanks for the comment. I ran out of time because I missmanaged my last hours of work. A good introduction would make the whole experience much better.
Really nice work! I spent a long time contemplating everything that was happening everywhere.
Me too and I am the developer so I played a lot of matches during the last 2 days :D . There is something relaxing about seeing the empire growths by it's own. Thanks for the feedback.
I never played civ games but this was a cool introduction to one . I agree with Ahmed2009khaled it is complex there is a look going on here.
I think it's a Somewhat complex game, But I really enjoy it building my empire
Thanks for the feedback. I am glad you enjoy it. I was trying to give the player a simple task in order to be able to contemplate the empire growth by it's own. Originally the player would take care of the military and economic branches of the empire, but it was faster to let it to a basic AI than making prompts and introducing to the player all the mechanics.
Ooh this is one heavy game, i kinda wish we have some prompts to at least guide player through things, it took me a good while to realize that i can move my camera to my actual kingdom at top left, would have been nice if the camera was on that location already by default
Thanks for the feedback. Yes, the camera moving to the start position was implemented yesterday for the last test built but it gave me some odd movement bug so I had to remove it.
I ran out of time to include some cool in-game prompts to help the player through. Hopefully, the pace of the game and the difficulty let the player to experiment by himself and try things.
Instead of fixing bugs I am documenting the dev process (I took some screenshoots and videos during development). Because one of the things that helped me a lot was to have a lot of pre-made tools or solutions, which expedited the development a lot.
eyyy nice to hear, i forgot to tell you the art was a little bit blurry, just an extra thing for when you start working on the bugs and stuff
Yes, thanks for pointing it out. When I exported the original pixel art I augmented x2. And then, in the engine I augmented other x3. The first augmentation it's ok, but I forgot to readjust the second augmentation in the engine before shipping the game.
Your game is really good, I'm still playing, building an empire and destroying the orcs!