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Hey! Thank you very much for your kind words & I'm glad you enjoyed the story :) 

Believe it or not, this was actually supposed to be a Twine-in-Decker game vs. a faux Decker aesthetic in Twine... but I was running short on time and the learning curve on using Twine in Decker was too steep :( maybe next time, as I love the hypercard look! 

Interactivity is a fair point and also another thing that suffered due to time constraints - thank you for the notes and I will keep it in mind, as that's definitely one of my weaker points!