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This was maybe my favorite narrative that I've seen so far.

That first jolt of the main hook - that all the characters were one person - was so fun. I loved that you didn't shy away from implications of it - that a congenital disease for one might mean one for all, that both romance and lust would exist, that personalities could be both very similar and wildly different and you can hand-wave it. I was really taken by the world created.

I did feel it was SUPER linear, instead of something more interactive, but that the narrative held up enough to justify it.

For me, the images didn't add too much - i think the overall darkness of them didn't lead to the maybe unsettling feeling you were looking for? 1-bit dithering is hard! I was excited to see it though since it was another game in the Jam that had that aesthetic.

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Hey! Thank you very much for your kind words & I'm glad you enjoyed the story :) 

Believe it or not, this was actually supposed to be a Twine-in-Decker game vs. a faux Decker aesthetic in Twine... but I was running short on time and the learning curve on using Twine in Decker was too steep :( maybe next time, as I love the hypercard look! 

Interactivity is a fair point and also another thing that suffered due to time constraints - thank you for the notes and I will keep it in mind, as that's definitely one of my weaker points! 

I like the images but I feel like they'd fit better if the colour scheme matched the passage rather than just being black-and-white? I guess this being meant to be a Decker game makes sense.