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The background music and character voices make me feel like a hopeless trembling worker. The empty door on the right scared the shit out of me.

A little bit too slow-paced. I was ready to face the monster coming out of the doorway every time I break a computer. Would be better to escalate the situation after breaking the 5th computer. But I ended up breaking 20+.

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The comment and vocabulary make me feel like a hopeless office worker, and  the profile pic to the left scared the crap out of me. LOL haha.

thanks for the feedback! I am hoping to add multiple endings and do what I can to make it a little more fast-paced, (though the speed of it keeps players feeling hopeless and bored). I also have an idea about a monster that you can use a flashlight on to keep away from the door, that moves toward you every time you break something, but I might  not.

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Sorry if my comment sounds harsh. What I wanted to say is that the atmosphere is very immersive, which is a very good thing for a game. Your impressive voice acting plays a major role in the immersiveness. I understand the time is tight and you didn’t finish, but your implementation so far is definitely a success, otherwise, I would not be patient enough to break 20+ computers to see what will happen. It is a very promising game idea, the idea of the monster you mentioned sounds very interesting as well. In short, it has the potential to become a game like The Stanley Parable, and you already had a very good start.

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no need to apologize. The hopeless game dev part was a joke, I was just repeating what you said with different words, I was trying to be funny. I love the comment, I actually jumped for joy when I read it.