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I like the current build. However, I do have a suggestion.

The greatest fear is the fear of the unknown. Most horror games therefore are way less scary on playing them the second time. I believe this game has a great opportunity with the arials and their reputation system to create some unknown on subsequent playthroughs by introducing multiple invisible alien factions. They may have a selection of base areas (like the treehouse, a second one might have something different) and different preferences in their reputation systems. Most importantly, the relation between them could be randomised such that the player doesn't know weather the aliens in question are buddys or have beef between each other - thus making it more difficult to correctly guess how the reputation systems interact with each other.

(+1)

If more alien reputation systems are added, why not just use the other existing alien factions? They won't probably won't have a "base" but we already have some known relationships between them.

The Rozitals are allied with the Arirals, and they even try to protect the few arirals we meet that are just having a vacation on earth here from a threat.
The Grays are hostile to everyone, so could you even try to get on their good side? (IF they even have one.)
The next faction to show up isn't here yet, so we will have to see what they are like. They do have some kind of relation with the grays, don't know if good or bad.

..Could you even try to reason with an autonomous alien construct that shoots you on sight?

True, that is a good idea, however the relations between these factions seems like it's predefined, so if one wants to combine them (like getting ariral reputation increases rozital reputation but lowers grey reputation and vice versa), it would remain predictable. Though such interconnected reputation between the factions would still be a cool balancing act as long as there's a tradeoff.