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Nice, I like how movement is implemented and minimalistic drawn art style.

Although, I wonder, when enemies stick to our space ship, it's quite hard to get rid of them,  is it by design or not?

(+1)

Thanks, glad you liked it!

for the enemies i do have a dillemma on whether i put a logic for them to avoid the spaceship hitbox occasionally so it doesn't always stick to the player or making it as it is on what the current result is

since i thought the first idea would not give that much big of a challenge to players so i just make them as it is currently