W cutscene
love the gameplay
great work man!
afuwwan
Creator of
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When I first opened this game, I was immediately amazed by how the developer developed the game to participate in the GDKO round 2. It crossed my mind that the creativity of this game's developer is beyond my comprehension, and I was so impressed that I wanted to support the developer by giving them 500 million dollars. This game represents the pinnacle of sacrifice among all the games in the world, and I hope this game can become the GOTY (Game of the Year) 2025.
Thankss glad you loved it,
im pretty sure as long as the spinning blades hits the ship you'll take damage. i think bcs the smaller ones doesnt really reduce the health that much, it gives the sense that its not hitting. i should've probably add an indicator when enemy damages the ship
adding a behaviour for the enemy to avoid the ship occasionally sounds interesting aswell
Thanks for the review!
I do agree with the audio part i kinda rush it when implementing it
was trying to make like pencil paper eraser noice but felt kinda off so i use a gdevelop sound editor and just change the sound pitch for other weapons even the death sound for the enemies
i might change the sfx in the future
Thanks for the review!
Thanks for playing!
yeah i thought of making a variety of weapons to the ship the one that you cant aim with and the other one is aimable with both have its own specialty just to give people a little feeling of controlling weapons to match with the theme
glad you enjoyed it 👍
337 is quite good my first try was 100 something lol
Thanks for playing my game! i do agree with your feedback
i did have a thought of adding a difficulty or wave system but tryna do it as what the result is right now trying to know if people feel its too difficult without those features added since you said so ill probably consider adding them in the future
Much appreciated 👍
Thanks, glad you liked it!
for the enemies i do have a dillemma on whether i put a logic for them to avoid the spaceship hitbox occasionally so it doesn't always stick to the player or making it as it is on what the current result is
since i thought the first idea would not give that much big of a challenge to players so i just make them as it is currently
Loved it!
but im still kinda confused on the approach is it that we act as the fork (weapon) to spank the slimes and sort them out or maybe something else, would be great if you can explain it more to me
but love the approach and a cool concept
great work manmy clicks are so slow i kept blowing up when the white slime appears 😭
Loved it!
For me the game really makes players to have a good management decision to be able to achieve the goal and combining it with the theme as weapon does really fit well (reminds me of agar.io)
Very well made 👌(nice sfx)
I think another feature i'd suggest is tips through out the gameplay to help players manage their decision. Maybe like when player cant get more mass but haven't eat earth yet, a pop up will show and gives a tip to which planets to go first and so on
no im not saying this cus im bad at managing things..
pls bro help me those rockets are killing me 😭
liked it a lot i love to demolish planets 🔥