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Astra Diastima's itch.io pageLink to your Game Design Doc on Google Drive.
https://docs.google.com/document/d/17JY8KwP2SNC3p2r_DVXFQSycwxYliiMLZiKHWC5lFHU/edit?tab=t.0#heading=h.kaivpvwbg91t
Have you checked that your GDD is publicly accessible ?
Yes
Is your game set to public on itch.io so we can see it?
Yes
Summarise your game!
Game Overview-
Players will manage on what weapon to use to take down incoming enemies and survive as long as possible while collecting health drops to increase the ship’s health.
Controls-
WASD - Movement
Q or E Key - Switch Weapon (You can click on the weapons as well)
Mouse Cursor - Weapon 2 Aim
Mechanics-
Shooting
Shoot out bullets to take down enemies and survive the endless round
Weapon Picking
Player can pick which weapon to use with each weapon has its own specialty
Health
Player have health to keep an eye on and make sure to not get drained fully which results in game over
Collect Health Drops
Player can collect health drops occasionally to gain health
Please explain how your game fits the theme:
In the context of a space shooter game, players can choose what weapon they will use to take down enemies. Player can control when the weapon shoots bullets and for other types of weapon directs where the bullets are going to shoot using the mouse cursor as a result of giving the player the feeling of being the weapon.
Is there anything you'd like the judges to pay particular attention to?
Game Balance, Game Features, Game Design as a whole, etc.
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Comments
Nice implementation of a survivor-like game! I think it could be improve with some auto aim and if the enemies were slower! Good job tho! Keep making games!
Thanks for playing my game! i do agree with your feedback
i did have a thought of adding a difficulty or wave system but tryna do it as what the result is right now trying to know if people feel its too difficult without those features added since you said so ill probably consider adding them in the future
Much appreciated 👍
Great job! Solid GDD and loving the minimalistic look. Very polished!
Thanks much appreciated!
Nice, I like how movement is implemented and minimalistic drawn art style.
Although, I wonder, when enemies stick to our space ship, it's quite hard to get rid of them, is it by design or not?
Thanks, glad you liked it!
for the enemies i do have a dillemma on whether i put a logic for them to avoid the spaceship hitbox occasionally so it doesn't always stick to the player or making it as it is on what the current result is
since i thought the first idea would not give that much big of a challenge to players so i just make them as it is currently
Good job! Those big enemies took me by surprise lol!
Thanks!
i did also get surprised when i first spawn them in lol