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(+2)

The graphics, UI elements, etc. look super professional!! I feel like i didn't have much agency when it came to the rotation of the sword, like pressing A and D didn't do much. And the sword didn't seem to fly as far as I wanted / expected.

Congrats on a really nice game tho!

Yeah, it's hard to fiddle with it and find the perfect combination of properties. It does depend a bit on what angle you're stuck in and that too. Thanks for the feedback, much appreciated!