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(+1)

The game ran at a really low fps for me, or atleast it felt like it.

The art style is definitely unique, as it looks and sounds like paper (origami)

Its hard to sometimes see how far you can strike, and on starting the level, the enemies are often already on me before i could react.

Other than that, it looks rather impressive, and it runs so good job, well done.

Thank you for your feedback! And yes, I did use an old newspaper for the hit effect C:

And yes you're right, it's hard to see, I've just added this to the issue board to be solved!
Performance is a known issue, the background update rate gets reduced for a certain amount to at least keep the game a little bit more playable, but you can try reducing the window size for now as that reduces the amount of background update-calculations. Future versions will have more performant algorithms as well as offload rendering using the WebWorker.