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This is a great twist on a classic gameplay concept! The sounds are super effective, and the puzzled difficult yet rewarding. There were a couple of times i died to an asteroid that had already faded out (or was 1% opacity) which was painful. I didn't count what level it was, but I finished a level by going outside around instead of through the asteroid path :)

great work! I also love the theming of an asteroid gaining sentience and threatening us lol

(+1)

There were a couple of times i died to an asteroid that had already faded out (or was 1% opacity) which was painful.

Really solid point. I’ve actually run into that myself. I probably should have disabled the hitboxes when the fading in/out begins! Unfortunately I’ve been struggling with managing the timing of events (probably because of my spaghetti code). Next game jam I will definitely try to keep things more organized so I can address things like this more easily.

I appreciate you playing!