There were a couple of times i died to an asteroid that had already faded out (or was 1% opacity) which was painful.
Really solid point. I’ve actually run into that myself. I probably should have disabled the hitboxes when the fading in/out begins! Unfortunately I’ve been struggling with managing the timing of events (probably because of my spaghetti code). Next game jam I will definitely try to keep things more organized so I can address things like this more easily.
I appreciate you playing!