Nice job with this one! Sound could use a bit of equalizing (I got surprised by a few very loud noises, ah), but the mechanics are solid and the game itself was fun to play through. Solid GDD too!
Viewing post in Battlemage jam comments
The sounds themselves were fine, just the volume :D
It's a pretty quick fix in godot, for future jams you might wanna just add a quick h or v slider somewhere and connect the value changed signal like this:
func _on_h_slider_value_changed(value: float) -> void:
if value <= 0:
return
AudioServer.set_bus_volume_db(0, linear_to_db(value))