At this point I'm probably not going to make major changes to gameplay for GT; most of that was discussed and considered in the first several months following release, and the game has more or less settled into a state that's imperfect, but decent enough that I'm not going to muck with it much more. That said, I will still take feedback into consideration in a more general sense as I work on the next game.
Also, I understand if you don't want to take the time to do so, but Daze specifically has been discussed quite a lot here, so if you want to have a better understanding of my thinking on it, feel free to skim those discussions. In short though, the point of the move is to be somewhat frustrating, because otherwise it can become too easy to steamroller the enemies. It's intended to add a degree of unpredictability to the fights, while not being SO infuriating that it makes the game unplayable.
"But it's unfair!"
I mean yes, the game is unfair, to some extent. That's the whole idea. Not to the point of devolving into chaos or unplayability, but a LITTLE chaos is intentional.
Also, congratulations on getting past the ambush.