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(-1)

At this point I'm probably not going to make major changes to gameplay for GT; most of that was discussed and considered in the first several months following release, and the game has more or less settled into a state that's imperfect, but decent enough that I'm not going to muck with it much more. That said, I will still take feedback into consideration in a more general sense as I work on the next game. 

Also, I understand if you don't want to take the time to do so, but Daze specifically has been discussed quite a lot here, so if you want to have a better understanding of my thinking on it, feel free to skim those discussions. In short though, the point of the move is to be somewhat frustrating, because otherwise it can become too easy to steamroller the enemies. It's intended to add a degree of unpredictability to the fights, while not being SO infuriating that it makes the game unplayable. 

"But it's unfair!"

I mean yes, the game is unfair, to some extent. That's the whole idea. Not to the point of devolving into chaos or unplayability, but a LITTLE chaos is intentional.

Also, congratulations on getting past the ambush.

(+1)

honestly the move is less "unfair and unpredictable" and more of an "i'm going to annoyingly and forcibly handicap you to briefly delay you from winning a fight you were going to win anyway". the move isn't even really unpredictable as from what i've experienced it'll always happen on round two if it is going to trigger at all. i say it should be nerfed because (from what i've seen so far) it's the only enemy attack that can just straight up ignore your turn of the combat which is just all around annoying. and winning the ambush isn't really congratulatory when i had to restart the game a full 5 times before i got the win so from my pov it was sheer luck.

Well I will keep it in mind going forward, as I said. I play through all these mechanics myself quite a bit to make sure I'm happy with where they are, and both I and most of the other feedback I've got were fine with Daze as it was. But people obviously have different preferences. Sorry to hear about the ambush though: if you really feel it was JUST luck, then you may not have fully "got" the basics of how battles work in the game, which might be contributing to your frustration as well. But it is normal that some of the bigger fights will require a few attempts, just usually, hopefully, not that many.