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daze needs to be nerfed, whenever I'm hit with it it always interrupts my attack and then i have to sit through 3 turns of having my health halved without being able to do anything about it.  it honestly should not be able to just out right stop your attack from even happening just to allow the enemies to beat you senseless for a full three turns. and yes it is unfortunately 3 turns, the turn where it interrupts your attack, the turn where you are dazed, and the turn where it wears off.

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At this point I'm probably not going to make major changes to gameplay for GT; most of that was discussed and considered in the first several months following release, and the game has more or less settled into a state that's imperfect, but decent enough that I'm not going to muck with it much more. That said, I will still take feedback into consideration in a more general sense as I work on the next game. 

Also, I understand if you don't want to take the time to do so, but Daze specifically has been discussed quite a lot here, so if you want to have a better understanding of my thinking on it, feel free to skim those discussions. In short though, the point of the move is to be somewhat frustrating, because otherwise it can become too easy to steamroller the enemies. It's intended to add a degree of unpredictability to the fights, while not being SO infuriating that it makes the game unplayable. 

"But it's unfair!"

I mean yes, the game is unfair, to some extent. That's the whole idea. Not to the point of devolving into chaos or unplayability, but a LITTLE chaos is intentional.

Also, congratulations on getting past the ambush.

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honestly the move is less "unfair and unpredictable" and more of an "i'm going to annoyingly and forcibly handicap you to briefly delay you from winning a fight you were going to win anyway". the move isn't even really unpredictable as from what i've experienced it'll always happen on round two if it is going to trigger at all. i say it should be nerfed because (from what i've seen so far) it's the only enemy attack that can just straight up ignore your turn of the combat which is just all around annoying. and winning the ambush isn't really congratulatory when i had to restart the game a full 5 times before i got the win so from my pov it was sheer luck.

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Well I will keep it in mind going forward, as I said. I play through all these mechanics myself quite a bit to make sure I'm happy with where they are, and both I and most of the other feedback I've got were fine with Daze as it was. But people obviously have different preferences. Sorry to hear about the ambush though: if you really feel it was JUST luck, then you may not have fully "got" the basics of how battles work in the game, which might be contributing to your frustration as well. But it is normal that some of the bigger fights will require a few attempts, just usually, hopefully, not that many.

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my struggling with that ambush has nothing to do with my issues with daze, the reason it took luck was because i was trying to save resources for that stupid hyena with the pup clicker. if i had known he could kill you in two turns i wouldn't have.  

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Fair enough, although the ambush fight obviously isn't designed with that in mind, as people wouldn't have pre-knowledge of the Mahir fight ahead of time. I will often make very hard fights, but very rarely ones that are actually impossible, and the resources to deal with them should always be fairly close at hand. As long as you're not being wasteful with items, they should rarely be an issue: if you find yourself needing an absurd amount of items for a fight, you're probably missing something strategy-wise, as you were with the Mahir fight.

Also, while it doesn't hurt my feelings or anything, I think you misunderstand the purpose of the downvote. It's not for saying "I disagree", it's for signalling spam and overtly abusive content. It's basically a way of saying "fuck you." And if that's how you feel, fair enough, but it's odd to try to have a conversation with someone while also aggressively giving them the middle finger over and over.

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well the first time you heavily misconstrued my criticism of daze as whining about it being "unfair" and then you tried saying that  a different struggle i had was directly tied to why i didn't like daze while also implying that i just wasn't good enough at the game to even understand the basics of the turn based combat which is rather quite insulting. so i feel as though they are justified, the second one more so than the first.

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I'm not intending to be rude in any of this, I'm sorry if it came across that way. But the reality is that a number of people (not the majority, but a number of people) have complained about that ambush for example, and in almost all cases it usually turned out that they were missing something basic: wasting items, not using the moves with the right timing, not knowing there was a heal skill you could use out of combat etc. Similarly, your trouble with the Mahir fight was, genuinely, down to you not understanding it. That's fine, it's designed to be a little difficult to "solve" to motivate players to take the jobs instead, but it is still the case that you were failing to solve it.

You're coming to me with a number of things and saying "this sucks, change it." Which is fine, and even good to some degree because often I agree, and especially over the first few months after release I was able to fine-tune a lot based on feedback. In this case I disagree, but I'm trying to give some insight into why, and some information that make make the game easier for you, rather than just saying "No." 

To be clear, being annoyed by the Daze attack is entirely reasonable, and it's somewhat down to taste whether you find it a fun extension of the "being powerless" theming, or just obnoxious. There was some debate about that after release, and I did revisit and carefully consider exactly how the mechanic was working (It's actually deliberately manually restricted, it used to go off MORE). But at this point, I'm not in a position to be reworking significant parts of the battle mechanics: most changes to GT now will be either really serious bugs and/or very simple, easy adjustments that I somehow missed.

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once again you have massively misrepresented what i've said, the only thing i have actually suggested needs changing is daze. that is the only thing i've even mentioned possibly needing change. the most i have asked for with the ambush and mahir was tips to making those fights easier, that's not asking for change at all, in fact i don't even know how you are even able to misconstrue that as me saying "this sucks, change it" that's me literally saying "i'm fucking sucking right now, can i get some help?". me saying "i need help" is nowhere near similar to saying that "something needs to be changed".

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This is just a miscommunication between you and Bitshift but I am putting my two cents here because it hurts to see Bitshift having to engage in this conversation alone.

Disclaimer, I did not read everything written because it was hard to read both of you trying to defend yourselves, but the tone of your first post "daze needs to be nerfed" screams "this sucks, change it" and not "i need help". It becomes reasonable for Bitshift to respond the way he did just because of that one line of word. The first words to convey a message, not just yours, is going to set the tone of the rest of the conversation.

Besides, I have many frustrations towards the mechanics of the game, but I loved them because I played it in a more self-inserting way. The frustration doesn't just see Mezz breaking down but it broke me down too. I think that is hella fun! I want his future game to have the same level of RNG frustrations so I can have my own "superhero mode" broken down. 

But I understand that not everyone is going to enjoy it. I didn't at first. (tangent)Its just because how I like the writing of this game that just makes me come back for more RNG beating (end of tangent). So its understandable some player will hope its not what it is and want it changed. 

My final opinion is this conversation should end. Lets put it this way: now we know you are not demanding change, thanks for making it clear. Written words are always not easy to understand unless you're some kind of master of telepathy and empathy. And I am sorry if what I decide to add here just fueled more problems to either of you. I just couldn't keep my mouth shut.

Yeah, I think this is down to the limits of text communication, because the vibe ALL of your posts have given to me is that of frustration with the game and wishing it was different. "X should be nerfed" is literally a call to make a change to game mechanics. And again, there's nothing wrong with that, I've changed many things in the game since release due to feedback. I probably won't be making major changes now, but I'm still open to hearing ideas and feedback. But your tone, along with the continued downvoting of my comments has been oddly, overly harsh. Not enough to merit a ban or anything, it's just confusing and makes communication more difficult. If you really just want help, great, I'm glad to do what I can, and I've been trying to. But why are you so hostile? If you're really just frustrated with various things you're struggling with in the game, great, I'm glad to help with that. But the way you're phrasing it comes across as personal, as a frustration or attack on ME.

Which again, I'm not offended by (though it is a little annoying), especially if it's genuinely accidental, but it has made for some very confusing reading. 

Regardless, I think we're talking past each other to some extent. I hope at least some of what I was able to offer helped to some degree though.