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Cute idea! I liked the idea of bringing RPS to the deck-building game. It would be cool though, if there was still RPS side to it - that paper gets extra against rock, etc. Or was it there? I wasn't quite sure.
The main issue for me was unclear feedback from the game - after each move there was zoom + too many popups texts that I wasn't able to process what was going on. Making it more paced would make it much easier to follow.

Also very cute art!

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Yeah absolutely that was the idea! Sorry the gameplay isn't that clear. We are considering to keep developing this game further tho! 

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Winning rock-paper-scissors game was doubling one of the effects. During the development we needed to change the design slightly so - the initial plan was that all cards have at least 2 effects on them, even 2 x damage, and winning RPS removes one of the effects. A lot of the feedback bits were done also in last 24h of development as it was delayed due to the technical issues.

Plan at the moment is to develop the game even further so we can bring to life all the plans we initially had. Afterall, it's just a prototype... :)