The concept could be good, but I had too many issues. There wasn't any lag, but I got some 3k materials, and enough little icons for each category, but it said I didn't collect enough. I don't see anything in the GDD explaining it. The visuals were nice though. The 2.5D look is hard to make feel right.
Viewing post in Frostpoint Toll (Jam Version) jam comments
Not sure what exactly is hard about 2.5D. Maybe I got lucky, or maybe I don't see the style that hard to recreate.
And I am sorry for the confusion. I've updated the GDD with mistakes and explanations. Besides controls, the game actually works as intended, but it does not communicate the goal properly and creates frustration that can be easily fixed.