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Fantastic illustrations. Voice acting is hilarious. Just feel like I'm unsure of the hit box for the enemies and the hammer. Sometimes I could get the goblin but it doesn't feel like a dash so it gets confusing and then before the second goblin gets into camera I die? There was a run where I killed first goblin but still died after I passed above him. Overall all the good vibes are there and it would be a great vibe as a full game.

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Vorpalbug and Krisu did an awesome job!

I wasn't expecting anyone to compliment my voice acting. I literally put my phone in a sock and started rambling things I thought would make the rest of the team laugh (a bit like how I wrote the GDD, to be honest).

I've written down the hitbox issue; we will 100% address this as we improve on the game. Do you think it would help if dashing was over a  longer distance or even  taken out entirely?

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Lol. Well your voice acting was hilarious and sometimes having fun like that turns out very well! Omg I never thought about a sock over my phone to muffle the extra noise. I did that on an old mic but the thought never transferred.

With my playthrough the dash was only the hammer doing the grin and no speed up movement if that makes sense? I say definitely keep it but possible add a bit more distance. Just my opinion though.

Thank you. 

"With my playthrough the dash was only the hammer doing the grin and no speed up movement if that makes sense? I say definitely keep it but possible add a bit more distance. Just my opinion though."

Noted! 

Do you have any idea when the judging is over so we can apply the fixes?

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I believe it is mentioned for the fourteenth but I normally put a few days extra buffer in my expectations.