This felt like a time-based puzzle game. I just had to figure out the order and timings and it would work. Some levels I could just spam Q and kill all the enemies. I liked the graphics and sfx. 2 main comments. First, the UI didn't scale properly (a minor thing). Second, it felt easy. Overall, a solid submission. Good work!
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Thanks so much for checking out our game! And you are absolutely right: Getting the right balance in this game was hard. We've had a few friends play the game and struggle - others said it was too easy.
The UI is something we didn't really put a lot of time and effort into: Since it's our very first game, we tried our best to implement the main mechanics. But we are already adding the UI to our roadmap for our update! :) Thanks so much for your feedback.