Very interesting concept, is a cool idea that makes it feel like a demo for a bigger game with charming characters doing multiple different and unique scenarios.
The combat is in the middle of "easy to understand, hard to master" and "nice first steps of something bigger" with a unique combo idea that needed more variety (because I ended spamming moves not knowing when they will activate) and a little bit more of response because some attacks felt delayed or "floaty",with a slippery movement that feels disconnected to the attack moves.
Visually amazing with the low poly cel-shaded + street art aesthetic, with very appropriate sounds and jamming music that give that old 6th gen game kinda vibe.