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A jam submission

Looped and LoadedView game page

Hi-Fi Turntable Combat
Rated by 5 people so far
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Looped and Loaded's itch.io page

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Game's Take on the Theme
Vinyl disc spinning to attack and perform combo abilities

Did your team make the majority of the art and music during the jam?
Yes, we created everything aside from the 3D model animations.

If not, please link to any asset packs or resources used here.
https://www.mixamo.com/#/

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Comments

Submitted

Great style, good job!

I found the keyboard input to be much better than scrolling the mouse wheel, it is very accurate and allows you to hold the combo waiting for the perfect moment to release the prepared attack (not sure if that was intended though).

It took me some time to get used to the controls, but after that the game turned from hip-hop battle into a high-speed slasher ¦3

Naomi bugged for me just standing and talking over the phone all the time, but probably that made me happier.

Submitted

I love the UI in battle and the idea here is cool, just felt some slow attacks inputs and slow text speed.
Well done!!

Developer(+1)

Thanks, we're glad to hear it! There is actually a setting to increase the text speed in the Settings menu so that can help solve that issue. 

Submitted(+1)

Came here cuz koca told me to

Pretty fun, interesting visual style and idea for using arrow keys to input certain moves for combat. I do feel like it makes it a bit awkward sice you have so much time between attacks. Otherwise pretty polished game, can see yall put a lot of work in it!

Submitted (1 edit) (+2)

Very interesting concept, is a cool idea that makes it feel like a demo for a bigger game with charming characters doing multiple different and unique scenarios. 

The combat is in the middle of "easy to understand, hard to master" and "nice first steps of something bigger" with a unique combo idea that needed more variety (because I ended spamming moves not knowing when they will activate) and a little bit more of response because some attacks felt delayed or "floaty",with a slippery movement that feels disconnected to the attack moves.

Visually amazing with the low poly cel-shaded + street art aesthetic, with very appropriate sounds and jamming music that give that old 6th gen game kinda vibe.

Developer

Thanks for the feedback! We do feel that the game could use some refinement to make doing disc combos much more nicer to perform and eventually plan on mending some of these issues down the line on top of adding some new abilities to use (a lot of our ideas ended up on the cutting room floor LOL). Glad you enjoy the visuals too, we're especially proud on that and love that 6th gen aesthetic!

Submitted(+3)

Incredible!

Developer(+1)

Thank you!