This game looks great! The first bit with the brick was odd, I seemed to just be barraged with mobs instead of fighting a boss, I think I need to play more. The spin charge UI takes up a bit too much space imo but it's not a big deal. Awesome stuff!
also, why 12 gigs??? are there that many animations?
Viewing post in Corporate Hell jam comments
yes there is a lot of animation if you did try all the bosses, but also because the dumb artist that I am had the great idea to make sprite sheets and animations in 6000x6000 pixels, and we found out that it was too much wayyy to late in the process. "changing more than 2400 assets would have been hell" said the dev
Thanks a lot!
But yes, as FlashedDemon said, in some cases the assets are 6000x6000 and there are ~2300 sprites, which doesn’t help Unity not to produce a huge game :c
On top of that it’s my first Unity project, we literally learned it during the jam so I’ve probably done a lot of things wrong on the assets side that have an impact on the weight of the game :c
It’s one of the items on my todo list to force our game to go on a diet :x