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MathiusD

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A member registered Feb 23, 2021 · View creator page →

Creator of

Recent community posts

Shooting weapons at random can be frustrating, even if the idea of randomly grabbing them from the boss is a good one.

Well done!

I like the aspect of pure randomness, even if it can be so frustrating, especially the hp swap or when you pull the boss’s invulnerability.

The little intro on the history of beyblade before going to face the bosses is nice, and the addition of customization was a pleasant surprise!

I wasn’t expecting this, I really went into it, well done, I love the concept and it’s super cool!

I’m sorry for the problems you had with your webgl build :c

I really like the concept of game and your artbook, eager to see the updates if you intend to continue!

I love the little mages’ faces!

I really like the gameplay and the use of elements, although I must admit I had a bit of trouble grasping it at first :x

Eager to see updates !

When facing the first two bosses, I was a bit confused by the ‘shoot - space’ in the ui since the shoot is only used against the sherif, but I’m probably nitpicking.

The bosses are quite varied and fun, well done!

The music comes so easily into your head xD

The idea of having a tarot deck that spins around the player defining what they can use is well found even if it can be frustrating sometimes! xD

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The idea of rotating the arena and having platforms that can also move is a good one, even if it’s a bit confusing at first.

I really like the menu music!

I guess I’m pretty far into the game, but I’m struggling with the third boss :c

I love the style of the game and even if I struggle to beat the bosses I love your game.

Great game!

Arf courage :c

I love the atmosphere and the gameplay is really original, well done, I really love it.

Bonus point for the open-source section ;)

I love the game really growing vegetables and fighting with them while spinning I love the idea! Well done, it’s great fun and the bosses are quite varied, even if sometimes understanding how to do damage is a bit confusing :x

By the way, before I zap the linux build has some issue, I’m stuck on creating the game in my case, but the web version works!

I love the different characters, even though given my skills I would have loved to have a dash or something like that xD

I love the details you put in the messages between levels!

I had a lot of fun, well done!

I really like the style of your game (even if I’m struggling xD)

Well done!

Thank you very much!

But yes it wasn’t on our priority list xD, maybe we’ll change it later!

Thanks so much for the detailed feedback!

For the first boss, unfortunately we ran out of time otherwise we wanted to add an intro for it where an employee inadvertently bumps into the boss to show how to damage it but thought of it too late :c

Thanks for the second boss, we’ve had a lot of feedback on the fact that dash through furniture wasn’t clear, so we’re going to tweak the intro a bit to make it clearer/show it!

For the third boss, yes, we’ll probably do a pass on it to improve it!

I totally understand, we can try to put it more forward but in this case for me it would mean a new level to play more on it or maybe use it more in the second level with new patterns of furnitures for example.

The direction arrow exists in manager mode, we just didn’t have time to put it in internal mode too :c (since the dash direction changes a lot between the two).

Thanks a lot, we are eager to make it!

Thank you very much!

And thanks a lot for the idea, we’ll see what we can do to make it more visual!

The idea of fighting planets is really nice and I like the atmosphere, but I’m really struggling with the controls :c even though I really like the idea of managing your trajectory in this way, but ideally I would have preferred to have a tutorial!

I didn’t expect to see an incremental game at this jam xD

I like it honestly, well done!

However, since the theme is boss rush, I was expecting bosses more frequently :x

Another point: for a clicker, it’s a bit of shame it doesn’t work when it loses focus, but I’m nitpicking.

The idea of fighting bosses in a map that you can rotate at will is really interesting!

Well done!

Honestly I love what you’ve done, well done! It looks great and the idea of fighting with music combos is a great addition!

I really like the game system, even if the card ‘stealing’ during the spin phase is perhaps too ‘simple’ at times (this is just my hot opinion, I may be nitpicking) I really like it, well done!

I love the atmosphere of the game and those jellyfish are adorable!

Well done!

The idea of randomizing several elements of the boss is interesting! But I think it’s a bit of a shame that you can spin invalid combinations :c

I find the game a bit hard, but I think the problem lies between my chair and my keyboard :x

Oh that’s very kind, I hadn’t noted it to ask for one :x Most of the time I manage to run windows games with wine or proton (Although I much prefer if there’s a native version)

Oh I like the atmosphere of your game, it’s really dark!

I’ve just noted and commented on yours, here’s ours: https://itch.io/jam/boss-rush-jam-2025/rate/3285405

I really like the idea, eager to see how the project evolves if you plan to continue it!

Linux user here, unfortunately the game runs through proton (‘emulation’ layer) but crashes at the start of the first level :c

But the game looks promising!

Building up your squad progressively is quite rewarding. Even more when it’s composed of robots that spin weapons xD

The idea is really cool! Personally, I struggle to use it, but I really like it!

The beyblade spinning top fighting the cowboys is really funny xD

Well done!

The design is quite interesting, but I found it hard to keep turning the crank throughout the level (perhaps a hitbox issue) :x

I admit I wasn’t expecting this kind of atmosphere for this jam :o

Well done!

I really love the game for the time, great use of the theme and the bosses are very varied, well done I love it!

I really like the idea that the upgrades are only in the center and randomly selected!

Well done!

I really like the narration between each boss (and it’s a bit of a shame that when you switch from one narration screen to another, the click jingle cuts off the narration music as if the fight were starting, but I’m nitpicking on details).

Well done, that jam was lacking duck!

It’s a shame the project was abandoned :c I must admit I would have been curious to see it finalized.

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The boss cyborg is a lot of fun, he’s very versatile!

I think it’s a bit ‘bad’ not to start with the weapons loaded, and i found loading of them frustrating but maybe it’s just me :x