Shooting weapons at random can be frustrating, even if the idea of randomly grabbing them from the boss is a good one.
Well done!
I love the game really growing vegetables and fighting with them while spinning I love the idea! Well done, it’s great fun and the bosses are quite varied, even if sometimes understanding how to do damage is a bit confusing :x
By the way, before I zap the linux build has some issue, I’m stuck on creating the game in my case, but the web version works!
Thanks so much for the detailed feedback!
For the first boss, unfortunately we ran out of time otherwise we wanted to add an intro for it where an employee inadvertently bumps into the boss to show how to damage it but thought of it too late :c
Thanks for the second boss, we’ve had a lot of feedback on the fact that dash through furniture wasn’t clear, so we’re going to tweak the intro a bit to make it clearer/show it!
For the third boss, yes, we’ll probably do a pass on it to improve it!
I totally understand, we can try to put it more forward but in this case for me it would mean a new level to play more on it or maybe use it more in the second level with new patterns of furnitures for example.
The direction arrow exists in manager mode, we just didn’t have time to put it in internal mode too :c (since the dash direction changes a lot between the two).
Thanks a lot, we are eager to make it!
I’ve just noted and commented on yours, here’s ours: https://itch.io/jam/boss-rush-jam-2025/rate/3285405