Thanks for the follow-up and courage for the correction even if the internationalization side seems to be the problem, I was able to launch the game properly via the following command for example: LANG=en_US.UTF-8 ./Game.x86
MathiusD
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A member registered Feb 23, 2021
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Hi, the game looks interesting, however on linux it crashes as soon as I interact with one of the buttons in the menu interface (Like New Game) with the following stacktrace in log file:
Unloading 565 unused Assets to reduce memory usage. Loaded Objects now: 21961.
Total: 16.344000 ms (FindLiveObjects: 1.261000 ms CreateObjectMapping: 0.403000 ms MarkObjects: 10.838000 ms DeleteObjects: 3.835000 ms)
FormatException: Unknown char: .
at System.Double.Parse (System.String s, NumberStyles style, IFormatProvider provider) [0x00000] in <filename unknown>:0
at System.Single.Parse (System.String s) [0x00000] in <filename unknown>:0
at GMC.GOTO (UnityEngine.GameObject g, System.String sTween, System.Action act) [0x00000] in <filename unknown>:0
at GMC.GOTO (UnityEngine.GameObject g, System.String sFrom, System.String sTo, System.Action act) [0x00000] in <filename unknown>:0
at WTitle.SlideBtn (UnityEngine.GameObject g, Single fNum, System.Action act) [0x00000] in <filename unknown>:0
at WTitle.Show () [0x00000] in <filename unknown>:0
at WTitle.Set (System.String s) [0x00000] in <filename unknown>:0
at GMC.MainSetFrame (System.String sName, System.String s2) [0x00000] in <filename unknown>:0
at GMC+<ReadQue>c__AnonStorey2B.<>m__2F () [0x00000] in <filename unknown>:0
at GMC+<ReadQue>c__AnonStorey2B+<ReadQue>c__AnonStorey2C.<>m__0 () [0x00000] in <filename unknown>:0
at GMC+<StartQLoop>c__IteratorA.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Any idea what causes this?
(Note I’m trying to play it on a linux [Fedora 34 - KDE Plasma])