Thanks a lot!
But yes, as FlashedDemon said, in some cases the assets are 6000x6000 and there are ~2300 sprites, which doesn’t help Unity not to produce a huge game :c
On top of that it’s my first Unity project, we literally learned it during the jam so I’ve probably done a lot of things wrong on the assets side that have an impact on the weight of the game :c
It’s one of the items on my todo list to force our game to go on a diet :x