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An interesting story focused game.  Not usually my thing, but I enjoyed my brief time with it.  The light-collecting aspect of the game was a good take on the theme, although it could really lead to a bit of a vicious cycle, especially in later levels, where because you couldn't see very far it was impossible to find more light.  This was also the reason I didn't really use the time-stop ability; I felt my vision of the level was more valuable than making obstacles easier to avoid.  Some of the later levels seemed to give you very little light to work with and many obstacles, and I'm not sure how I would even go about using the time stop effectively in those levels considering the lack of light pickups.  Also, I know it's standard that pulp games require a press for each move but I would have liked the ability to hold a direction to keep moving.  Still, I think the writing was pretty good and I enjoyed the story of the game.  It's always fun to see what gets made in pulp, and even if this doesn't break the general pulp vibe like some games do it's a fun and unique experience in its own right.

Thanks so much for playing through, and for the feedback! I'll be revising the initial jam version (which had at _least_ 3 playtest runs ;), so this is really valuable - and definitely in line with the balancing going on right up to the last day.