You've got a good system in place here, but I think it needs some more mechanics, because right now I was able to beat all the bosses by just standing on them and mashing the attack button. Also using the spin wheel to choose the boss I personally found a little frustrating since I just wanted to try all the bosses. That said though, I think you could really expand on this, and the "3d" is really well done, along with all of the art.
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Thank you so much for your thoughtful feedback—it really means a lot! I’m glad you think the system has potential, and I totally hear what you’re saying about the mechanics. You’re right, the combat could definitely use more depth to make the boss battles more engaging and challenging. I’ll definitely look into adding more variety and strategy to the fights so it’s not just about button mashing.
I also completely understand how the spin wheel might feel a bit frustrating, especially if you’re eager to try out all the bosses. I’ll brainstorm some ways to make that process smoother and more player-friendly.
On the bright side, I’m so happy you liked the visuals and the art i used assetpack(https://pvgames.itch.io/infernus-tileset) as i am not good at art. Your feedback is super helpful, and I’m excited to keep improving and expanding on this. Thanks again for taking the time to share your thoughts