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Boss Rush Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
CONTROLS | #579 | 2.117 | 2.444 |
ART / VISUALS | #663 | 2.021 | 2.333 |
BOSS DESIGN | #714 | 1.636 | 1.889 |
Overall | #723 | 1.732 | 2.000 |
USE OF THEME | #735 | 1.540 | 1.778 |
FUN | #746 | 1.636 | 1.889 |
SOUNDS / MUSIC | #776 | 1.443 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's Take on the Theme
spin
Did your team make the majority of the art and music during the jam?
used assetpack
If not, please link to any asset packs or resources used here.
https://pvgames.itch.io/infernus-tileset
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Comments
Nice graphics!
Rated! ;)
Thank you, if you check out and rate mine as well!
All the best! ;)
I like the usage of roulete to decide destiny, also the ambient in the stage is very well made, feels a lot like an inmersive dark ambient but still we see well everything, I rate graphics on top but all is cool, also if you have time, please rate my game, thanks!!
Spinning to choose which boss you fight is a good use of the theme, I ended up getting the goblin boss back to back 5 times but I guess thats the risk with random spins haha
I like the graphics of the player character. It looks smooth. Believe it or not, I spin to selection 3 times and only encountered the mushroom demon 3 times. If it is a continuous battle, it would be better not to let it appear too often.
i do like the visual of the game and player controller.idk if i'm a noob or not but it was hard for me to win agains the first boss but i like the game concept
You've got a good system in place here, but I think it needs some more mechanics, because right now I was able to beat all the bosses by just standing on them and mashing the attack button. Also using the spin wheel to choose the boss I personally found a little frustrating since I just wanted to try all the bosses. That said though, I think you could really expand on this, and the "3d" is really well done, along with all of the art.
Thank you so much for your thoughtful feedback—it really means a lot! I’m glad you think the system has potential, and I totally hear what you’re saying about the mechanics. You’re right, the combat could definitely use more depth to make the boss battles more engaging and challenging. I’ll definitely look into adding more variety and strategy to the fights so it’s not just about button mashing.
I also completely understand how the spin wheel might feel a bit frustrating, especially if you’re eager to try out all the bosses. I’ll brainstorm some ways to make that process smoother and more player-friendly.
On the bright side, I’m so happy you liked the visuals and the art i used assetpack(https://pvgames.itch.io/infernus-tileset) as i am not good at art. Your feedback is super helpful, and I’m excited to keep improving and expanding on this. Thanks again for taking the time to share your thoughts