Well hello fellow Godot user, your use of the graph node is tight
So far this is the best project I have seen design and fun wise, I really like the technical aspect of wiring things up, and mixing it with roguelite elements is 10/10
Please work on this more after the jam, add a tutorial and a bit more clarity in gameplay and I will buy this in a heartbeat.
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Explaining this game was honestly one of the things I got stumped on.. I tried my best to explain it but maybe I should've used short GIFs to visually explain things rather than a wall of words. People seem to like it a lot so I might aim for a Steam release. Also actually, I made this game because I felt like with my projects I don't use Godot's control nodes enough! So I was like, "Hmm... what if I made a game using mostly control nodes." Fun training exercise for me to learn how to use them rather than a bunch of manually placed sprites.