Play game
Flux Breaker's itch.io pageRate this game
In order to rate this submission you must be logged into itch.io and have submitted your own entry. Anyone with an account can leave a comment.
How does your game represent "Power"?
I took power as in energy, and the use of energy as your source of power in a roguelite. You generate this energy to power other panels and kill enemies.
Leave a comment
Log in with itch.io to leave a comment.
Comments
This is insane for just one week. Oo Incredible job, I see a lot of potential here!
Really fun concept and very engaging. Super impressed with how much was done in a week!
really fun concept found myself getting addicted to it its great when you are connecting a bunch of stuff all at once and making some crazy plays super underrated could for sure stand as full game
Yeah really well done. interesting idea. Could definitely be a full game.
really interesting concept and executed really well. is definitely something I could see standing as a full game with a bit more polish
I really enjoyed this game. The resource management aspect is engaging, though there’s some room for optimization as the difficulty ramps up and the basis of the game could be confusing on a first - second run.. That said, this feels far more polished and complete than a typical game jam entry—fantastic work!
Very very fun and very difficult (at least for me). The polish is out of this world. Feels like a fully developed game its amazing that it was made in time for this jam only. Great work.
This game is definitely a headache as you progress! Thank you so much for compliments it means so much to me.
Well hello fellow Godot user, your use of the graph node is tight
So far this is the best project I have seen design and fun wise, I really like the technical aspect of wiring things up, and mixing it with roguelite elements is 10/10
Please work on this more after the jam, add a tutorial and a bit more clarity in gameplay and I will buy this in a heartbeat.
Explaining this game was honestly one of the things I got stumped on.. I tried my best to explain it but maybe I should've used short GIFs to visually explain things rather than a wall of words. People seem to like it a lot so I might aim for a Steam release. Also actually, I made this game because I felt like with my projects I don't use Godot's control nodes enough! So I was like, "Hmm... what if I made a game using mostly control nodes." Fun training exercise for me to learn how to use them rather than a bunch of manually placed sprites.
AWESOME music design!! in love with this game, would love to see it turned into a roguelike
Thanks! I don't consider myself a musician but thankfully beepbox.co has my back. Would definitely love to push this game further into the roguelike space. I wanted more elements but I already had a lot of work to do as a solo dev.
Im surprised, the music fits the vibe of the game really well :D Let me know if there's ever a full release scheduled, and ill def put 600 hours into it
Well designed gameplay. Fits perfectly with the theme. Also first time seeing someone exporting to web with Godot.
It was originally a Windows download but honestly the hassle of dealing with anti-virus is kind of annoying so I shifted a few features and thankfully it seems to not explode in browsers.