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A jam submission

Flux BreakerView game page

An energy-based roguelite game. Power panels to defeat your enemies!
Submitted by Farly — 1 day, 2 hours before the deadline
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Flux Breaker's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#124.5684.568
Theme#334.2734.273
Fun#913.7273.727
Presentation#1443.9553.955

Ranked from 46 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
I took power as in energy, and the use of energy as your source of power in a roguelite. You generate this energy to power other panels and kill enemies.

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Comments

Viewing comments 31 to 12 of 31 · Next page · Last page

very complicated to try and learn

Submitted

It can be a little rough keeping track of everything going on as you start getting into 20+ panels but it's nice that there are so many ways to organize them despite this. Love all the systems in play, this is a game that's strategy goes deep and the final presentation is insanely impressive for the amount of time we had.

Fantastic job all around, great idea here and great execution.

Submitted (3 edits)

This is so cool. The concept is mind-blowing and absolutely worth the lengthy tutorial. The mechanics are super in-depth. My line of crudes and wokes was unstoppable. I could easily see this becoming a fully-fledged game. The only thing I would recommend if you wanted that to happen would be a system that auto organizes your panels and makes it easier to set up a line of inputs and outputs after cutting all wires. Great stuff!

Submitted

This is super cool, I'm honestly shocked you could put this together in a week. I think balancing and better communicating what things do is the only this game could need which obviously takes time, but I could totally see this as a full fledged rogue like game.

Developer(+1)

Thanks so much! Yeah Woke is very obviously broken and infinitely looping is an issue I found early but was like "Eh let them have fun with it." There's a lot of things I wanna polish up if I were to push for a steam release. 

Submitted

definitely the most unique take on a rogue like ive ever seen. it can be confusing but its pretty cool, would love a proper tutorial that slowly introduces the mechanics after the jam is over

Developer(+1)

My biggest regret with the game is the tutorial for sure. I'll have to work on it once I update the game!

Submitted

if i was an engineer i think i would like this game way more but my brain hurts a little, even after reading the tutorial like 5 times LOL i sorta get it?? i got to turn 60 if that means anything haha, super original and fun!! fantastic work!!

Submitted

This game is very overwhelming. Cool idea. But very-non-beginner friendly. I really do like it though! Spruce up the art and tutorials and it'd be a great commercial game!

Developer

For sureeee. I think the game could slow down a lot at the beginning. I pushed the pacing cause of how much time I had. 

Submitted

Very cool! Combining space management with synergies is a very original idea! If I have to play devil's advocate, if it wasn't for the name of the cards I had a hard time recognizing them. It might be because of my eyes tho.

Submitted

I can tell there's a lot of depth here, but I personally am outta my depth on this one. It's super well polished though. I'll definitely recommend it to my co-dev. This seems right up his alley.

Submitted

Confusing at first, but absolutely worth getting into, I could see this getting really broken in the best way possible, and eat up hours and hours of my life lol. Got up to turn 93 on my first try!

Submitted

Was not very clear about how to make connections with the wires, but once I was able to figure that out it was a lot of fun. It scales very fast.

Submitted

very creative idea, at least I have not played anything like it before. I did not get it at first but thank you for including the screenshots that made it way clearer and I got going with it after that! When things get chaining it feels really good

Submitted

Very interesting, but I am too stupid and have no idea how this works.

Developer

Don't downplay yourself.  This game can get VERY confusing. Thanks for checking it out.

Submitted

Very interesting, but I am too stupid and have no idea how this works.

Submitted

A super interesting and very fun concept, i think you should make a completer game from this jam, honestly an amazing entry!  💖

Submitted

REALLY creative game. Kinda  falls into  card game territory and i really like those , so i had fun. 

Submitted

Nice original concept! Could use some QoL features to make it less tedious. For instance, unpowered panels could show how much more voltage they need, and update as soon as a wire is connected or disconnected.

Developer

There are so many QoL features I wanted but I spent most of my time adding more panels and bug squashing to make sure it has more replayable. I'm considering working on it more since it seems to be getting positive reception. 

Submitted

This game was super fun! I had a little trouble playing with my colorblindness, but I love the way it forces the player to make choices between what they need to power each turn. It also scales in a very satisfying way. Amazing submission!

Developer

I'm so sorry about that! I had thought to myself "Wait this game sounds so rough to play if you're colorblind." I wanted to make a colorblind mode but I was scrambling for time in the last day. If I ever work on a new patch I'll definitely make one! 

Submitted

Absolute blast of a game. I always knew that making friends was for a greater purpose. I love selling a bunch of them to recreate my chain for more efficiency. Thanks for the experience.

Developer

Sometimes the friends we made along the way was 1 million volts of energy to kill enemies. Thanks for playing!

Submitted

Interesting game. Sit and think and kill time with pleasure.

Viewing comments 31 to 12 of 31 · Next page · Last page