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Interesting idea. But for the boss rush, I think it was necessary to add health to the player, otherwise it would be impossible to lose. I liked the method of defeating the second boss. Well, there are not enough sounds, only music.

Glad to hear you enjoyed the second boss! Since a fail-state isn't a requirement for the boss rush we put most of our attention on making the bosses as fun as possible. Player death is the very next thing we'll update, followed by sound effects. Thanks for the feedback!