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(+2)

Great job team!!! The pixel art is really nice, the grievance cover pic goes hard and the background environments and characters are very well detailed and interesting. You nailed the perspective on foreground and background and the scenes have real depth to them. I wish the projectiles matched the aesthetic of the rest of the scene a bit more, I found them to be a little too "retro" to fit the rest of the assets but they do have good contrast with the background so that is a positive. The music is solid and the characters are pretty well written, I enjoyed the intro dialogue sequences. I really struggled with the gameplay unfortunately, and could not do more than a quarter of the first boss' health bar in damage in 6 or 7 attempts. I think his attacks are not spaced out enough and the knockback lasts for too long so if you are hit by one attack sequence it often puts you in a bad position so that when the knockback ends you are in real danger of being hit again. Also, the jump having a fixed height made it near impossible to reflect the blue bullets if they were too low or too high since the jump just went a certain height every time. That being said, I enjoyed the world building you all did: the characters had strong visual identities and personalities developed through dialogue, and the backgrounds had great detail and composition. Nice entry, and keep it up!!

(+1)

Hey, thanks a lot for the feedback! Glad you enjoyed at least a portion of it!

I'm pretty sure we fell into the classic trap of "the testers getting too good at their own game", and for better or worse, I think the first half of the first boss is the hardest segment of the game, some patterns of the wall of bullets, and the walking-while-shooting, are way harder than they had to be. Mashing bullets on that mf and hoping for some of the more lenient patterns is probably the way to go if you (or anyone else) is having trouble, his second phase is a lot more reasonable IMO, hahaha.